@startuml
sprite $event_seat [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
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00000000FFFFFF00000000000000000000FFFFFF00000000
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00000000FFFFFF00000000000000000000FFFFFF00000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EVENT_SEAT(_alias) ENTITY(rectangle,black,event_seat,_alias,MATERIAL EVENT_SEAT)
!define MATERIAL_EVENT_SEAT(_alias, _label) ENTITY(rectangle,black,event_seat,_label, _alias,MATERIAL EVENT_SEAT)
!define MATERIAL_EVENT_SEAT(_alias, _label, _shape) ENTITY(_shape,black,event_seat,_label, _alias,MATERIAL EVENT_SEAT)
!define MATERIAL_EVENT_SEAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,event_seat,_label, _alias,MATERIAL EVENT_SEAT)
skinparam folderBackgroundColor<<MATERIAL EVENT_SEAT>> White
@enduml